Gesamtlänge aller Episoden: 3 days 48 minutes
In this episode I have a chat with Benjogami: creator of Toilet of the Gods, Down the Drain, and co-creator of Abandon (with Bemused and Scotty). We talk about those halcyon Doom days of the 90s, Benjo's challenges with creating the expansive maps of Abandon, and I get weird with my interpretation of his 90s throwback wad, Down the Drain.
In this episode I talk to Scotty, creator of Cydonia, Criticality, and Behemoth, co-creator of Abandon and someone I have collaborated with on Haste, Flotsam, and Fractured Worlds.
We cover his humble beginnings as a mapper for community projects back in 2015, the trials of leading a community project of your own, and the making of gigantic maps.
In this predictably lengthy episode, I talk to Megablast. You'll likely know him as a Doom streamer on Twitch (although it's been a while) and as the co-creator of Mayhem Purple's Tesseract with Mr Zzul (Killer5).
We chat about streaming, game design, and some projects we've been cooking up in the background over the last few years.
In this episode I talk to Tourniquet. Best known for his green behemoth and Cacoward winner Miasma, he started with a series of community projects in 2014 and 2015, one of which saw him paired up with Ribbiks to create Anaemia.
We chat about his early community project output, the inspiration he drew from collaborating with Ribbiks, his take on map design and detail work, and his thoughts on constructive non-linear environments.
In this episode I talk to Skillsaw. With maps in BTSX 1 and 2 and a defining style of arcadey, fast-paced gameplay, Skillsaw has become one of the most beloved mappers in the Doom community, with wads like Ancient Aliens, Valiant, and Heartland to name a few.
We discuss the influence of Alien Vendetta and Scythe 2 on his early works, why slaughter mappers love Vanguard, the palette work of Alien Vendetta, and get into the details of his stylistic and gameplay choices.
In this episode I talk to Dannebubinga, best known as the creator of Combat Shock 1 & 2, co-creator of Sunlust, Italo Doom, and a number of Slaughterfest and other community project contributions over the years.
We talk about the beginnings of Sunlust, the slaughter community's reaction to standard Doom gameplay and Danne's love for walls of perched Hellknights.
In this episode I talk to Stx-Vile. A veteran speedrunner in the Doom community, he's known for his runs of Swim with the Whales, Nightmare Iwad runs, as well as UV/Maxes of Fractured worlds.
He is currently working on a d2all of Valiant, which he has been slowly earning the individual world records for on each map...
Today on the podcast I have an appropriately long conversation with Insane Gazebo, the creator of the gargantuan slaughter spectacle Sunder, as well as a contributor to Haste, Fractured Worlds, and the upcoming Age of Hell.
We discuss the early years of Macabre, the inception and process of the maps of Sunder, and his newfound love of UDMF and its lack of a line limit.
In this episode I talk to MtPain27 who you will likely know as the man behind Dean of Doom, a Youtube series where he performs thorough reviews of classic and contemporary Doom wads using his own unique scoring system.
We discuss how he got his start on Youtube, the editing process for his videos, why TNT is secretly the best iwad, and everything in between.
In this episode I talk to Ribbiks, the man behind cacoward winning wads like Stardate 20x6, Swim with the Whales, and Sunlust with co-author Dannebubinga. A defining mapper in the slaughter scene, Ribbiks has been a massive inspiration to a huge number of Doom community members and he continues to impress with his latest release, Jump Wad, a (somehow) MBF compatible jumping puzzle wad made with Grain of Salt...