Gesamtlänge aller Episoden: 3 days 48 minutes
In this episode I talk to Archi, creator of Rush, a wad that has become synonymous with introductory slaughter gameplay. He has also taken part in famous Russian community projects A.L.T and Whitemare, as well as co-creating New Gothic Movement 2 with Armoured Blood.
We talk about the differences between the Russian community and the English-speaking community, the origins of Rush, and the virtues of speed-mapping.
In this episode I talk to James "Jimmy" Paddock, creator of Deathless and Jenesis and project lead for the Joy of Mapping. He's also known for his midi compositions for BTSX, Plutonia 2, and the Plutonia and Alien Vendetta midi packs...
In this episode I talk to Decino. He's one of the biggest Doom content creators on YouTube, creating UV saveless playthroughs of some of the toughest wads around, as well as producing analytical videos that deep-dive into some of the obscurities of Doom's code.
We talk about Decino's process for creating videos, the early beginnings of his YouTube channel, as well his midi creations, and game development.
In this episode I talk to Bemused, one of the best known macro-slaughter mappers in the Doom community, creator of his early solo project Dank Midis and Linedefs, Cryogenics, and the Cacoward winning Abandon.
He has also contributed to a few projects I have been a part of with maps in Flotsam and Haste. We talk about his original Dank Midis project, early inspirations, how to draw thousands of lines, and Bemused's abundance of map scraps.
In this episode I talk to Bridgeburner, a well-known figure in the Doom community for his multiple roles as a Twitch streamer, Doomworld forum moderator, creator of highly elaborate GzDoom behemoths such as Slaughter Spectrum and Bastion of Chaos, and the primary developer of Age of Hell.
We discuss high intensity line use, bringing the slaughter community into the GzDoom fold, and his major project, Age of Hell.
My guest today is Daerik, who you will likely know as the first person to perform a d2all max of Sunlust, which is all secrets and kills on every map, played unsegmented in one sitting. He also has a number of other impressive runs, like d2all maxes of Valiant, Stardate 20x6, and Ancient Aliens.
We talk about Twitch streaming, the insanity of d2alling Sunlust, and speedrunners-turned-mappers.
In this episode I talk to Cyriak Harris, known in the Doom community as Mouldy. He's the creator of Going Down, The Eye, and the recently released Overboard, as well as being a prominent animator for music videos and his own personal Youtube channel.
We discuss Cyriak's penchant for micro detailing, how to make dynamic encounter design, and we touch on his surreal animation style.
In this episode I have a chat with King Dime, a speedrunner known for his multiple AGDQ appearances, his Plutonia and TNT runs, and his Twitch streams where he tackles community made content as well.
We talk about his StarCraft days, modern Doom games, and the evolution of AGDQ over the years.
Today on the podcast I talk to DraQu, perhaps best known by the Doom community for his Doom Eternal and Wolfenstein speedruns, as well as his occasional casual playthroughs of custom classic pwads on his Twitch channel.
We discuss what drives DraQu to run games, competitiveness in speedrunning, and DraQu drops some spicy takes about Doom 64.
In this episode I talk to Sandy Petersen, a member of the Id team who created most of the levels with episodes two and three of Doom, and creator of 17 levels for Doom 2 and 7 of the maps for Quake. He's also worked on Civilization and as a lead designer for the Age of Empires series...