Campaign is long-form actual play podcast. Our current series Campaign: Skyjacks takes place in an original setting inspired by folktales and classic adventure fiction. Join Liz Anderson, John Patrick Coan, Tyler Davis, Johnny O’Mara, and gamemaster James D’Amato as they tell a tale of daring sky pirates. … Also it’s basically an elaborate re-telling of Weekend at Bernie’s.
Jonnit, Travis, and Gable consider their options for fending off the forces of The Mariner after considering the desires of The Wasp and Nodoze. Their planning is somewhat disrupted by an important announcement made by one of their close friends.
Back on the Uhuru Gable takes a moment to walk Margaret off the ship and the two discuss Travis' decision and Gable's problem. Hornet "The Wasp" Beeman approaches Jonnit and Travis trying to convince them of her plan to escape The Mariner, while Nodoze pushes for his own plan to have the crew face The Mariner.
Gable learns about the terrible secret a the heart of Il Sangue Dio and it has big implications for them. It's a little fucked up. Jonnit, Travis, and Margaret sneak aboard the Slain Church ship using one of her spells.
Jonnit wakes up to find Adrianne has been caring for him and jumped to some pretty wild conclusions. Galbe has to focus the totality of their mental powers into outwitting Wario. While Travis resolves his final heartbreak with Margaret before moving on to make a promise.
Travis comes to terms with a heartbreak he has been avoiding with the help of some gentle bullying from Margaret. Gable finds themselves in the brig aboard Il Sangue Dio and if that weren't bad enough one of the Uhuru orphans decides to follow them aboard.
Jonnit is in the sea cave watching Adriane's service when the rain starts to flood lower Nordia. Panic sets in and many of the worshipers in the Slain Church's evening ceremony are elderly. It is up to Jonnit and Adriane to help people cross the bridge and reach Upper Nordia, before the floodwaters claim the entire congregation.
Jonnit takes Adriane up on her invitation to attend service at the Church of the Slain God. Gable goes to meet the Church official who sent the crew a note after their confrontation on the doc. Travis continues his worst nightmare: vocalizing authentic feelings.
Everyone on the crew is worried about Jonnit so he has to choose if he is going to tell them the truth about his visions. Travis leaves to help Margret gather more components for her spell and he must confess a love and make a promise. Meanwhile Gable prepares to meet some absolute bastards and Jonnit remembers he has church.
Jonnit and Gable go shopping to try to take their minds off the ill omens that seem to be swirling around the port– they find mixed success. Meanwhile, Margert confronts Travis with a difficult choice and the two of them lean some starling things about local cuisine.