Campaign is long-form actual play podcast. Our current series Campaign: Skyjacks takes place in an original setting inspired by folktales and classic adventure fiction. Join Liz Anderson, John Patrick Coan, Tyler Davis, Johnny O’Mara, and gamemaster James D’Amato as they tell a tale of daring sky pirates. … Also it’s basically an elaborate re-telling of Weekend at Bernie’s.
The Crew of the Uhuru must act quickly to calm a horde of angry corsairs and figure out what the feather weave they captured from The Civility is glowing gold. With Orimar still unable to speak, the crew has to rely on the persuasive power of Travis Matagot. Jonnit finishes his meringo jaunt just in time to get caught up in this mess.
Jonnit goes cool teen dancing with Grace and Janni while trying to master a meringo. Meanwhile, the rest of the Uhuru crew begins the formal exchange with representatives of The Tempest Armada. Both of these activities surely go absolutely fine with no unforeseen problems.
James invites game designer Jeeon Shim to chat about their upcoming setting work for Spéir: the City of Janchi. James refreshes Jeeyon on the basics of the setting and Jeeyon teaches James about food forests, diverse biomes, and thriving in environments where water is dangerous. This conversation will help Jeeyon build an amazing new piece of Spéir!
James invites Aaron Catano-Saez and Jeff Stormer to join him in discussing a little community on Spéir that throws rocks into the sea to send The Mariner a very clear message: Fuck around and find out.
James invites Aaron Catano-Saez and Jeff Stormer from the All My Fantasy Children podcast to join him for some worldbuilding in the world of Spéir. This week they take a look at the Selkie myth and what place it might have in Spéir.
Gable discovers they have more in common with Cu than they'd like, and that challenging people to fights is not always the best idea. Travis takes an opportunity to make himself the center of attention. While Jonnit tries to unpack the things he saw about Grace.
The Uhuru Captain's council is presented with an interesting problem: politically it would be convenient for them to make nice with the crew of The Glas, but they just don't like them! Also, there might be a pig butt involved. Gable tries to settle their score with Cú Chulainn, Travis makes some wagers, and Jonnit notices something that pulls his attention away from all the chaos.
Jonnit, Gable, and Travis take some time after their somewhat eventful conversations early in the day to clean more of Dref's office. They receive an unexpected invitation to an event that takes place just before the exchange in the evening.
Jonnit continues his brunch with The Bandit Queen and she gives him unexpected news about someone close to him after judging him worthy. Meanwhile, Gable follows through with a request Margaret made of them before she departed. Travis finally talks about the things that listeners have been screaming about for weeks.
Orimar grills Gable, Travis, and Jonnit over their decision to use his body to mask his death and control his ship. Each one must explain what drove their deception and begin the task of trying to make amends. This calls for them to confront uncomfortable truths. Jonnit is called before, The Bandit Queen who seems just as curious about Jonnit's life aboard The Uhuru and his plans for the future.