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With Okus missing, a village in peril and a storm fast approaching, can the crew keep their heads above water and get everyone to safety in time?
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After weeks adrift in the Extraverse, the crew of the Future Legend make contact with a watery village, where danger awaits… just beneath the surface.
Fresh from having saved Cheltenham from a mystical apocalypse, the Big Punch crew settles down for some table talk in the wake of their Urban Shadows adventure.
With the six relics in hand, all that remains is for the Cheltenham Knights to go back to the beginning and unite them. Only one obstacle stands in their way...
The Knights visit the mystical Borough (thanks to Mark, who totally had a ticket) for some political glad-handing…
The moment you’ve all been waiting for: Cesar and Mark come to blows in the Court of Air, while Kinley practices his thievery! Can the Knights retrieve the last of the relics?
After snatching a painful victory from the jaws of an even-more-painful defeat, the Knights venture into the Court of Air for a bureaucratic nightmare…
An ill wind blows across Cheltenham, bringing the Knights closer to their third relic and a deadly encounter with the Court of Storms.
An encounter with Cheltenham itself sets the Knights in search of a clue. What they didn’t expect to find were rioting locals and a surprise ally…
Entrusted with a mystical quest to save Cheltenham, the Knights immediately get down to the matter at hand: breaking and entering.