Gesamtlänge aller Episoden: 3 days 3 hours 35 minutes
Having retrieved the doctor's journal the Ubersreik trio descend into the maze-like lower levels of Spittlefeld to seek their quarry. Will the promise of treasure sway our heroes in their search for the architect of their imprisonment?
Betrayed by Sergeant Rudi Klumpenklug, the Ubersreik trio are sealed in the plague-addled tenement of Spittlefeld with some of the more colourful characters in Ubersreik. Can they navigate the animosities between a pair dwarf brothers and an elven hermit?
Apologies to the good people of Glasgow.
They had completed their mission, and earned release from the Ubersreik Watch. Or so they thought. Now their commanding officer, Rudi Klumpenklug has learned about their efforts to get free of his grip and is not happy. He sets them on a triple patrol, reminding them that it is an offence for any watchman to fall asleep on patrol. Is this the extent of his plan?
The trio must escort a condemned prisoner to his execution at Morr's Field. Is there more to this? Can their employer guarantee they will be released from the Watch?
A panicked merchant recruits the Ubersreik Trio to look into a shady deal in the Dawihafen. Rudi continues to make their life difficult.
Disappearances run rife amongst the docks of Ubersreik, and only Marina seems to be interested in investigating these initially. Their search will take the Ubersreik Trio beneath the dwarven bridge that spans the Teufel.
Pressed into service with the Ubersreik Watch, our three heroes each react differently to their new duties.
The Ubersreik Trio are back in town, shopping for cloaks and weapons in the Marktplatz. Under the shadow of Magnus the Pious's watchful gaze the trio will face their first brush with the new law in Ubersreik. Will a sinister force high in society frame our heroes for a crime they did not commit, or will they be framed for a crime they actually did commit?
This is our run of the Warhammer Fantasy Roleplay 4th Edition Starter Set adventure. Played using FoundryVTT.
Defeated, disconsolate and threatened by cultists within and beastmen outside the walls, will the inhabitants of Grunewald Lodge rally against these threats, or will the lodge be ravaged to the ground by the claws of Chaos?
This is a 4th Edition conversion of the 3rd Edition introductory module, An Eye for An Eye. You can download our conversion here. You can also download our Eye for an Eye Foundry module for WFRP 4e.
Played using FoundryVTT.
The group, reeling from their discovery, navigate the Grunewald Lodge, unsure of who to trust. After a fateful meal the group find their mettle and faith tested to an extreme.This is a 4th Edition conversion of the 3rd Edition introductory module, An Eye for An Eye. You can download our conversion here. You can also download our Eye for an Eye Foundry module for WFRP 4e.
Played using FoundryVTT.