The Party make their way back to Rizer Bay to let Oliver know what is going on with Penelope and plan how they will be getting to Andover. Luckily, a caravan just got in heading the same way... Convenient! Sounds like a good way to meet people.
Laz, Theo'din, and Melegeant have a genie pants party in Leomund's Tiny Hut and take some time to identify the different magical items they got from Penelope... Oh! And JiJi faces off against an Oni by himself.
Chris finishes up his one shot with Charity, Rodalam, and Claudia making their way into the city, but instead of "claiming their prize" they decide to mess things up. Hopefully, Grammy Award winner, Seal can stop them.
It's Chris' turn in the GM seat and he guides a party of Magical Girls in his adventure! Charity, Claudia, and Rodalam wake up in a mysterious underground room only to be thrown into a fight to the death. "Blast and ask" or "Smash and dash"?
Come on down to your local hag lair for all your questing needs. Looking for strange occurrences and eerie happenings or maybe you're looking for a nice place for dinner. Well, you're sure to find it here, all we require is that you enter into a blood...
The Party makes their way through the hag's lair and follow their curiosity. They take some souvenirs and run some experiments. It's a good thing they live in a world of fantasy and loose laws because if this was the real world they'd be done.
The party finds out that Penelope has a really nice home. It's pretty secure, it's two stories, and it comes complete with the heads of your loved ones in jars... Maybe it's not that nice. It doesn't even have a pool. Psssh!
After some daring acrobatics and butting heads, the party makes it's way across the chasm and head into the fourth and final chamber. Hopefully they will be able to suppress their killer instinct enough to not murder one another before they make it to...
The party makes there way further into the cave and comes across some strange things and keep a few souvenirs. Still, it doesn't take Admiral Ackbar to recognize a trap when they see one. What will the party do?... probably set it off.