Gesamtlänge aller Episoden: 27 days 20 hours 9 minutes
Turns out one of the more important aspects of Elysium is missing. It is kinda like going to Disneyland and finding out Mickey Mouse was murdered...After weighing our options I guess we are the ones to solve this problem especially since this cursed orb keeps bringing us to terrible places. Sure, all of this is very difficult but if we heroes don't do something then I guess everyone will die? Maybe? I am pretty sure the leaders of hell would not be super chill as rulers...
Having narrowly avoided the sea of Gruumsh's massive army we now have to deal with those pesky bad bois who are climbing over the wall right in front of us. Sure, enemies are swarming everywhere but we are here and I think we can help this section. And then who knows, maybe we can help the next section too! And then the next. Or we could solve larger problems and avoid this large war...yeah let's do that...
Time to go to literal heaven. We are sure that nothing bad will happen in literal heaven. Time to kick back and relax and drink whatever Pelor and his buds drink. Probably some sort of like...wine made out of...grapes. I almost feel bad for how easy this next step in our Orb Mystery will be...
Hello and welcome into our home. Our home is an actual play Dungeons & Dragons podcast. Cozy, huh?! Listen as we level up to level 17 and prepare our next adventure. Our fun and weird Orb is itching to bring us to a new plane where I gotta assume nothing bad will happen. We are going to literal heaven. Pelor runs a tight ship so I am confident we will be fine. But can our heroes survive the most stressful encounter yet - Performance Reviews...
We recorded this episode live from the Lincoln Theater in Columbus Ohio! We had such a wonderful time in an honest to goodness theater. The staff even helped us with fancy lav mics!! It ruled. Listen as your heroes aide a pal who has lost their stick. What dangers will they face? What magical tricks will be played on the poor players who are definitely smart and good at Dungeons & Dragons?
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The statues resonate with destructive power yet our heroes muster all their strength knowing that if they fail then all of the Feywild, and possibly all realms, will fall. As the waters rise so due their personally held fears that they are not strong enough to aid Melora in her time of need. Some other heroes should have handled this. Fighting all these minions of Lolth is way more stressful than brewing potions in the Tower of Grey...
As we draw ever nearer to the sound of battle and the overwhelming, yet hard to place, power emanating from this Fey Castle we know that some truly awful stuff is going to greet us. Just, ten gallons of bad in a 8 gallon jug. Thank the gods that other heroes from the planes seem to be assisting us or else we would turn into adventurer slime.
Podcast art byDgriffon325! Want the world to see your fan art? Tweet it with #DrunksAndDoodles or head on over to the forum...
Having defeated and befriended those pesky Drow, your heroes now must enter seat of the Fey Court. Sounds of battle can be heard raging throughout the corpse strewn halls but we must press on! Finally, we will learn some answers about what the heck is going on. Well, at least we hope so. Who knows, I guess.
Podcast art by @chulllie! Want the world to see your fan art? Tweet it with #DrunksAndDoodles or head on over to the forum.
What is this? Aludra and the gang are up to some investigations on a snowy mountaintop and with Drunkeros in a tailspin they need all the help they can get. Hopefully the The High Level Executive - Class Drow Supreme Fighting Force doesn't slow down our heroes too much back in the feywild...they have realms to save.
Podcast art by @thedogleech! Want the world to see your fan art? Tweet it with #DrunksAndDoodles or head on over to the forum...
We knew that getting into the tower was going to be hard but honestly we kinda hoped that whatever was in the lake was going to be the worst of it. We had no idea that a supreme fighting force would get in our way...