Gesamtlänge aller Episoden: 25 days 7 hours 35 minutes
The group scatters in different directions looking for understanding of the clues they’ve collected so far. London and Allan attempt to track down the missing Warden. Roberto and Maxwell head off to handle Roberto’s… problem. While...
So many pieces to the puzzle, how do they all fit together? Do they all fit together?? And who should the crew be looking for first? Do they go after the missing Warden or is their new target the missing newborn? Will the ghost that haunts Allan allow...
Allan attempts to get information from the ghost of Sarah Lemmons. But, Allan is a rather cold - by the book Warden. Will his friends be able to help him comfort this emotional spirit who has lost so much? Actual Play starts at 14:07...
Allan attempts to get information from the ghost of Sarah Lemmons. But, Allan is a rather cold - by the book Warden. Will his friends be able to help him comfort this emotional spirit who has lost so much? Actual Play starts at 14:07...
The crew starts researching the clues found on Bill's day planner. But first, a stop at a local coffee house to discuss the plan of attack..Actual Play starts at 02:27...
The gang discusses the Wizards of the Coast's announcement that they are working on a new version of D&D....
The crew goes over the notes found at Big Bills office (and you can too, a copy of the document can be found on our facebook page - http://www.facebook.com/kotn.podcast). Is there a deeper meaning to the doodles of the missing Warden? Perhaps you can...
The gang gathers together and start to compile a list of what they know and where they should go next. Allan makes a rather strange suggestion on how they can find his missing mentor.. Actual Play begins at 8:19...
Allan, Max and Edmund go toe to toe with a couple of enemies and their little dogs too. Actual Play begins at 1:06...
The five friends gather together for the first time in many years. Allan explains why he's returned to Cleveland. Actual Play begins at 2:00...