Gesamtlänge aller Episoden: 5 days 13 hours 46 minutes
Jason and John talk about their favorite Starfinder adventure paths, classes, and creatures. Listen Now!
Stephen Glicker and Mark Seifter from Roll For Combat join Luis and Vanessa to talk about one of the most buzzworthy third party projects: Monster Training for Pathfinder 2e! Listen Now! (mp3)
In episode 41 of Game Design Unboxed: Inspiration to Publication we talk with Banana Chan a designer on the culturally inspired game Jiangshi: Blood in the Banquet Hall. Listen to learn more about how a culture can inspire different design choices from how dice work in the system to adding spirit paper as a component. […]
Our heroes locate one of the missing researchers, but must defeat a nanotech golem to save them! Listen Now!(mp3) *The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
On this episode of Legend Lore, Luis and Loren take a leap of faith and look into one of Pathfinder’s deities: Sarenrae! They discuss the nature of Sarenrae and her faith, discuss whether each class is a good fit for Sarenrae, answer some listener questions about Sarenrae, and philosophize about the nature of Good and […]
John chatted with freelance editor and RPG author, plus Intrepid Heroes player, Stephanie Lundeen. Listen Now!(mp3)
Jason and John talk about the relationship between the various Starfinder adventure paths and hardcovers, and how ideas get pitched and developed in the Star Chamber. Listen Now!
Vanessa, Luis, and guest co-host Randal Meyer review the psychic as part of a Dark Archive sneak preview event Pathfinder content creators participated in. Find out all about the far seeing new Pathfinder 2e class! Listen Now! (mp3)
In episode 40 of Game Design Unboxed: Inspiration to Publication we talk with Jeff Chin and Andrew Nerger about their game Canvas which was a component first design. Inspired by translucent cards Jeff and Andrew worked to get creative prototyping this beautiful entry-level game that is now being distributed globally. Even the game box being […]