One Shot is a podcast about role playing games. Every month, host and Game Master James D'Amato leads a group of players on a self-contained adventure. Every adventure will be wrapped up in 4-5 episodes in time for a new story, in a new system, with new players the following month. One Shot will explore ever RP system possible to give listeners a sampling of the possibilities in the wide wild of role playing.
James welcomes Ash Krider onto the show to show off their new game based on Howl's Moving Castle. They are joined by Mel, D'Amato, Bee Zelda, and Aly Grauer to make a sweet family of extremely magical queers.
Science city is on the brink as Nostradamus has finally outwitted Pux using the rules of her own powers against her. Max Murray has sworn to be Pux no more! Without a hero, Councilman Lurker and Curie City could potentially lose all of the wonderful individuality of Science City. Will Max ever find the strength to return? Maybe a chat with Uncle Bill will help clear things up.
Jeff and James create a superhero and the absolutely BUCK WILD science city. Jeff maybe let James add too much nonsense to this world but it still turned out pretty great. Also, we get to celebrate Groundhog Day-style time loops!
The cult of Vashraliff struggles to manipulate their unknowing minion into place through attacking his doll collection. But they must hurry, the world will only be ready to accept the gifts of The Jubilant Slide if the Whisper Worm manages to take hold of Doskvol.
Behind the flaking gold lettering of the window to "Lavarift's Gifts" acolytes of The Order of the Jubilant Slide- the cult of Vashraliff prepare to answer a sacred call from The Spiral. Soon they will bring reverie to Duskvol, but the spiraling coil cannot pierce the veil without a vessel for joy. Fervor for The Whisper worm must be wrought to ready the way.
James sits down Alan Linic and Stephen Kropa to introduce them to Doskvol an oppressive gray city that is certain to never be the same as they introduce a new cult "The Friends of Vashralif: The Order O' The Jubilant Slide." I can almost guarantee it is unlike any Blades Cult you have ever seen before.
The outriders make their way through the switching station to the final resting place of their prize: The Mountain. They discover that the fuel there is strange and the creeping ruin surrounding it is extremely hostile. They will have to act quickly and make some extremely difficult decisions to rescue what they can and keep the Hammer moving.
The outriders have to navigate under a spire spouting potentially lethal spores to reach an old switching station that will guide them to their fuel source. I'm sure nothing bad will happen to them at all at the switching station and everything will be fine.