One Shot is a podcast about role playing games. Every month, host and Game Master James D'Amato leads a group of players on a self-contained adventure. Every adventure will be wrapped up in 4-5 episodes in time for a new story, in a new system, with new players the following month. One Shot will explore ever RP system possible to give listeners a sampling of the possibilities in the wide wild of role playing.
Our heroes continue their dramatic final confrontation with some of the world's most dastardly villains. However, each villain they defeat seems to be reduced to harmless inanimate objects just like their previous confrontation. This begs the question: Are any of these fights real? Is it even possible to defeat the person behind this and return the city to normal?
Our heroes receive a warning from a giant disembodied eye to "stay out of its affairs." Strangely, they choose to ignore that warning. The rush to confront the masked figure trying to rewrite reality for San Lasuras— as it appears to be transforming back into San Alonzo.
Our heroes continue their battle against these dark-mirror villians! Not only do they fight to protect civilians diner, they pay the bill for themselves and their enemies, leaving a very generous tip just to prove a point. After the battle realize that this attack was part of a coordinated effort to support the plan of a far more sinister villain.
Our heroes Solid Gold, Draculese, BC, and Savant clash with a group of villains Fable, Liquid Steel, AD, and Dimwit who seem to have powers handpicked to counter them. To make matters worse, this battle is starting inside The Midtown Diner with plenty of civilians and property to suffer collateral damage. They also have no idea why these nere-do-wells are looking to pick a fight.
Our grave diggers have to fight their way out of the perfume refinery compounds which is swarming with undead monstrosities in order to save the valuable perfume and even more precious seeds they recovered. To make things more complicated, they have encountered a strange glowing slim mold that appears hostile to the undead, but is it safe for the living?
The gravediggers find the source of the scent they have been chasing: a deteriorating compound once owned by a wealthy family. It turns out they have been searching for the remnants of a perfume manufacturer. Now they must dig through the wreckage to find fragments that will still be useful to the people of Bastion while not being overwhelmed by the lurking dead.
Making their way into the third level tomb our gravediggers make their way through the wreckage of a former bastion. In a rotting bizarre they stumble onto the first of the Undead horrors from the upper world. Unfortunately for them, it's not the sort of horror you can easily swing a sword at.
Our group traverses the surprisingly perilous path up to the third tomb. Once inside, they try to sort out the path taken by less successful gravediggers just a few days ago. They search for something ancient that smells sweet and the lost souls doomed to guard it.
Three grave diggers follow a tip that takes them to the third tomb above Bastion, in search of something that smells sweet. Are an aspiring gardener, humble goo-seller, and spiritual zealot prepared for what awaits them above?