Every week, Rag-NERD-rok brings you a new Actual Play, with occasional episodes dedicated to discussion, diversion, and geekery in general. We play many different tabletop RPGs, from Eclipse Phase to Fiasco, from Call of Cthulhu to New World of Darkness--and we're trying new systems all the time!
For more information about our ongoing campaigns, be sure to check out our website, www.ragnerdrok.com. You can also follow us on Twitter @ragnerdrok, or even “like” us on Facebook. If you have any questions or comments for us, feel free to email us at email@example.com.
Welcome to the first episode of our quarantine adventure! A group of odd adventurers living in the Eversummer Wood are hired to a nobleman to escort his son, an aspiring bard who goes by Sweethorn, to the heart of the forest.
Having (sort of) gotten their bearings in the labyrinth, the group must now make their way to the center. What will be waiting for them there? What will they face along the way? And what things did they pass by that are going to torment James?
Now knowing for certain that they’re up against the unnatural, the Delta Green cell is ramping up its investigation. They get some backup and decide to return to the home for a second night. Will the new information they have help them put an end to th...
In this week’s game, the posse comes to a little town under the effects of one of the Sins. They mount up to fix the problem. But then some figures from the Ranger’s past show up. Shadowy figures with pointy teeth. And with a serious grudge.
Having survived their confrontation with the monster in Aquilla, the group is back on the road and heading to Los Angeles. But along the way, they run into a mysterious fog. And when they emerge, they are no longer where they’re supposed to be.
A Delta Green agent was found dead in his home under mysterious circumstances. Three agents are dispatched to investigate the death and find out if there was anything supernatural about it. Their investigation leads them to a house,
The posse is geared up and ready to assault War’s stronghold. But going to war with War isn’t an easy task. Especially when you have to do it a few times. Will this be the final confrontation? Will the posse emerge triumphant?
Things aren’t what they seem in Aquilla. Reunited with their supplies, the group has had the veil lifted from their eyes. But what is really going on in this town? Who, or what, is behind it? And how can they escape? Listen to find out!
The posse heads back to war’s encampment to deal with the Horseman. But before they can get to the Big Cheese, they have to deal with all the little cheeses first. What traps lay in store for the posse? Will they be able to overcome War’s generals?
While heading through the mountains, the group’s truck is caught in a landslide. Everyone is injured, and when they wake up, they’re in the tiny town of Aquilla. And all of their items are missing. There’s barely anyone left in the town,