Rag-NERD-rok Podcast

Every week, Rag-NERD-rok brings you a new Actual Play, with occasional episodes dedicated to discussion, diversion, and geekery in general. We play many different tabletop RPGs, from Eclipse Phase to Fiasco, from Call of Cthulhu to New World of Darkness--and we're trying new systems all the time! For more information about our ongoing campaigns, be sure to check out our website, www.ragnerdrok.com. You can also follow us on Twitter @ragnerdrok, or even “like” us on Facebook. If you have any questions or comments for us, feel free to email us at info@ragnerdrok.com.

http://ragnerdrok.com

Eine durchschnittliche Folge dieses Podcasts dauert 2h40m. Bisher sind 182 Folge(n) erschienen. Dieser Podcast erscheint wöchentlich
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Fate Core –“Amerinomicon 26: A R’lyeh Important Mission, Pt. 2”


The team has made it to the island-city of R’lyeh. But their mission isn’t over yet. They still need to plant the bomb and, if possible, escape with their lives. But the tunnels under the city are dark, and they hold many dangers of their own.


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   2h12m
 
 

Adventurers! –“Sweethorn’s Big Adventure 5: Mazes and Monsters”


The adventuring party has finally made it to the center of the Eversummer Wood, and to the majestic tree Tola Oxara.  It’s here that they learn what has happened to the forest and why evil is starting to plague it.


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   3h3m
 
 

Fate Core –“Amerinomicon 25: A R’lyeh Important Mission, Pt. 1”


With their plan set and the bomb in tow, the group sets sail for the island city of R’lyeh. In all likelihood, this is a suicide mission. But they are determined to see it through and, hopefully, save the world.


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   1h17m
 
 

Adventurers! –“Sweethorn’s Big Adventure 4: House Call”


Continuing their trek towards the center of the Eversummer Wood and Tola Oxara, the group of adventures comes across a house in the middle of the woods. A rather fast house, at that.  There’s also an opportunity to help wayward travelers who were set u...


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   2h24m
 
 

Fate Core –“Amerinomicon 24: Old Friends”


Finally in Los Angeles, the group has just one part of their mission left: deliver the package.  Running from the authorities, they take shelter in a Resistance-friendly bar, where they run into an old friend they haven’t seen in months.


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 2020-08-19  2h53m
 
 

Adventurers! – Sweethorn’s Big Adventure 3: Let Pounce The Cats of War”


The adventure through the Eversummer Wood continues. Though it’s supposed to be the safest place to adventure in the world, it seems to be fraught with perils.  The party will have to deal with needy ghosts,


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 2020-08-12  2h27m
 
 

Fate Core –“Amerinomicon 23: Country Roads, Pt. 2”


The band of rebels take a shortcut to reach Los Angeles, but not one you’d find on any map. Sojourning through a frightful space-between-spaces, they’ll have to do their best not to stray from the path. However, the route is full of temptations,


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 2020-08-05  1h14m
 
 

Adventurers! –“Sweethorn’s Big Adventure 2: Trolls, Goblins and Freshwater Mermaids”


The adventure continues! An opportunity presents itself for Sweethorn to mark an item off of his To-Do list, but when it comes to matching wits with a gigantic troll, even stalwart bards may shrink from the task. Later,


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 2020-07-29  2h37m
 
 

Fate Core –“Amerinomicon 22: Country Roads, Pt. 1”


In this week’s episode, the gang of rebels decide to take an… alternate route… to reach Los Angeles. However, in order to gain access, they’ll need to negotiate with a scientist whose experiments have transformed an entire town into walking horrors.


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 2020-07-22  2h0m
 
 

Fiasco –“Big Cats”


We do a “Tiger King”-inspired Fiasco. Do we really need to say more?  OK, we will. After sending the third person in their throuple to jail, a married couple tries to reinvigorate their failing big cat animal zoo.


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 2020-07-15  2h53m