Rag-NERD-rok Podcast

Every week, Rag-NERD-rok brings you a new Actual Play, with occasional episodes dedicated to discussion, diversion, and geekery in general. We play many different tabletop RPGs, from Eclipse Phase to Fiasco, from Call of Cthulhu to New World of Darkness--and we're trying new systems all the time! For more information about our ongoing campaigns, be sure to check out our website, www.ragnerdrok.com. You can also follow us on Twitter @ragnerdrok, or even “like” us on Facebook. If you have any questions or comments for us, feel free to email us at info@ragnerdrok.com.

http://ragnerdrok.com

Eine durchschnittliche Folge dieses Podcasts dauert 2h50m. Bisher sind 150 Folge(n) erschienen. Jede Woche gibt es eine neue Folge dieses Podcasts
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Savage Worlds: Deadlands –“Dueling Gods Path 12: City of Gloom, Pt. 1”


This week, the crew makes it to the City of gloom — an industrial hub shrouded by smog. The leader of this city has a unique problem he needs help with. His people are…too happy and polite. Determined to rectify the situation,


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Fate Core –“Amerinomicon 12: What Dreams May Come, Pt. 1”


As they travel across the country, the group has been hounded in their dreams. Lt. Elbert shows up unexpectedly, robbing them of their peace and rest. But now, they may have a way to stop him. It’s possible to create charms that will block their dreams...


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Red Markets –“The Missionaries: Thirst Barons”


Red Markets is back! But only for one episode. This week, Alex runs James and Ryan through a playtest of a new scenario for an upcoming Red Markets job book.  A severe drought has hit the area surrounding Bounti,


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Savage Worlds: Deadlands –“Dueling Gods Path 11: Demons, Pt. 2”


The truncated team is on the trail of the monster (or monsters) that butchered the farmer’s family.  With the ghouls dead, though, the problem is solved. Right? Definitely. 


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Fate Core –“Amerinomicon 11: Black Serenade, Pt. 2”


With the danger exposed, the group now needs to figure out how to survive. Will they be able to evade the suspicions of this strange man with his other-worldy guitar? And what about the rest of the residents of this small town? Listen to find out!


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Savage Worlds: Deadlands –“Dueling Gods Path 10: Demons, Pt. 1”


The Marshal, The Reverend and The Scarlet Woman go on a side quest! Can they defeat a shadow demon that is terrorizing a local farm? Listen to find out!


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 2019-12-18  2h11m
 
 

Fate Core –“Amerinomicon 10: Black Serenade, Pt. 1”


Driving across the twisted country is dangerous. But there are still mundane hazards to be wary of: like car trouble. Stranded in a small town while their vehicle is under repair, the team is taking a little well-earned rest at the local hotel.


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 2019-12-11  1h29m
 
 

13th Age –“Assault on the Dungeon of the Pogonomancer”


War has come to the dwarven kingdom. With enemies crashing against the gates of the city, it’s up to an intrepid band of dwarven adventurers — and a mushroom guy — to journey deep into the earth and find the source of the evil attacking them.


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 2019-12-04  3h26m
 
 

Savage Worlds: Deadlands –“Dueling Gods Path 9: A Feast for Lost Angels, Pt. 2”


Having uncovered the shocking truth about what’s happening in the City of Lost Angels, the heroes need to make a decision about what’s to be done. What will be the fate of the city? How many souls will they be able to save?


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 2019-11-27  2h27m
 
 

Fate Core –“Amerinomicon 9: Hunting Grounds, Pt. 2”


With a hunting horror circling, the group must now figure out a way to survive. Will they be able to flee the scene, or will this monstrous beast be the end of their journey?  Listen to find out!


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 2019-11-20  1h31m