Rag-NERD-rok Podcast

Every week, Rag-NERD-rok brings you a new Actual Play, with occasional episodes dedicated to discussion, diversion, and geekery in general. We play many different tabletop RPGs, from Eclipse Phase to Fiasco, from Call of Cthulhu to New World of Darkness--and we're trying new systems all the time! For more information about our ongoing campaigns, be sure to check out our website, www.ragnerdrok.com. You can also follow us on Twitter @ragnerdrok, or even “like” us on Facebook. If you have any questions or comments for us, feel free to email us at info@ragnerdrok.com.

http://ragnerdrok.com

Eine durchschnittliche Folge dieses Podcasts dauert 2h34m. Bisher sind 230 Folge(n) erschienen. Jede Woche gibt es eine neue Folge dieses Podcasts.

Gesamtlänge aller Episoden: 24 days 21 hours 48 minutes

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Dungeon World –“A Song of Remembrance 2: The Wei to Magh Thorem”


With the beginnings of a plan, the party starts to make its way to the Dwarven city of Mag Thorem. And they meet a curious man along the way.  But things in Rhorsgrave are never easy. And getting help from the dwarves may be more difficult than they ex...


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Mothership –“Gradient Descent 12: Monarch’s Mercenaries”


After finding their way back to the labyrinth and meeting up with The Minotaur, Zark, Rook and Titus finally have a decent(-ish) plan to defeat The Monarch once and for all. However, the AI has a few dozen tricks left up his sleeve.


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Dungeon World –“A Song of Remembrance 1: Nyla’s Big Adventure”


Three unlikely companions — a naïve rich girl, a barbarian princess and a curmudgeonly hermit — set off on a quest to discover the source of strange dreams they’ve been having.  But things outside the walls of Elyrius are more dangerous than they seem....


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Trashkin –“Milicent’s Birthday Adventure!”


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Mothership –“Gradient Descent 11: Home Sweet Home”


Refreshed, restocked and reinvigorated, the crew has made its way back to The Deep, this time with some backup.  But The Deep is a terrible, dangerous place. And they’ve been gone for quite a long time. Long enough for Monarch to make preparations.


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Under Hollow Hills –“Uncle Jerzbleen’s Hippodrome Fantastique! 8: One Helluva Finale, Pt. II”


This is it. The most important performance the players have ever put on.  Will they be able to navigate the intricacies of Hellion politics in order to escape the Underworld with their lives? Or are they doomed to to spend the rest of eternity as some ...


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 2021-08-11  3h42m
 
 

Fiasco –“H8 of the Hasty: Narrative Drift”


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Mothership –“Gradient Descent 10: The Lost Colony II”


Still aboard the derelict colony ship, the group now has to figure out what to do with the mysterious alien artifact at its heart. And after that, they have to get the ship back to Wohlsen’s Folly for their payout.


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Under Hollow Hills –“Uncle Jerzbleen’s Hippodrome Fantastique! 7: One Helluva Finale, Pt. I”


The troupe arrives safely in the underworld, and makes their way to the court of the devil. Lucifer himself wants the Hippodrome Fantastique to put on a performance that will rally his troops. But not eager to kick off the war to end all wars,


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Mothership –“Gradient Descent 9: The Lost Colony I”


Trying to make some money, the crew heads to a derelict colony ship on the fringes of space.  But once there, they find the ship is not as abandoned as they were led to believe. And things inside are more terrible than they could imagine.


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 2021-07-14  2h34m