Gesamtlänge aller Episoden: 31 days 5 hours 56 minutes
In which Vox and Mr. Johnson discuss the combat medic as shadowrunner, including all the skills, spells, gear, and 'ware you might need to make an effective combat medic.
In which the team concludes their battle against the other 'Runner team. Will they be successful?
In which the team gets closer to rescuing the Compton children. Now if it weren't for this runner team in the way...
In which Vox and Mr. Johnson discuss Stolen Souls and cover extraction jobs in a bit more detail. Also, Mr. J gives his two cents about creating a shapeshifter in 5th edition and we present a new listener story!
In which the team follows their only lead to a nice, quiet neighborhood. What could go wrong?
In which Vox and Mr. Johnson talk GenCon with members of the Catalyst Demo Team and the Arcology Actual Play podcast, and Mr. Johnson talks Syrinscape with its creator, Benjamin Loomes.
In which the team employs new tools in their search for the missing children.
In which the team engages in a shootout with the 405 Hellhounds in their attempts to rescue the missing children. It's a shootout at Ed's Diner!
In which the team conducts legwork, follows a lead, and then (wait... you what?!).
In which we sit down with Adam, creator of Chummer 5 character creation software for Shadowrun 5th edition. We also have a new Extraterritoriality segment and a special announcement!