The Dice For Brains Podcast is an actual play show telling serialized stories through the course of a season with a focus on character and story development. The show is produced by an inclusive group that brings new players to the world of tabletop role playing games. Experience organic narratives by following along with new and veteran players as they explore your favorite story worlds, all with the assistance of tabletop rpgs.
Season 1-3: The Kido Rebellion Trilogy (Star Wars rpg).
Season 4-6: Worlds and Orders Trilogy (Star Wars rpg).
Season 7: Fantastic Beasts of the North American Swampland (Genesys - Wizarding World).
In the season 4 premiere, we meet Mor’a, Darlene, and Lon, three employees of Old Town Salvage & Disarmament. Their adventure begins a few years after the battle of Jakku on the Mid Rim planet of Centares with an opportunity to earn some credits.
Unable to complete their task, the group seeks alternate methods of success. Lon gets to slicing the CSA while Mor’a and Darlene investigate the crowd. They stop by a tourist trap to get a better grasp on the situation.
After convincing the New Republic employees to fess up, Mor’a, Lon, and Darlene get a chance to increase their budget by speaking to Commander Durell Saim. Tensions rise in the group as the force shows Mor’a a secret.
After Mor’a’s discovery, the environment back at the office becomes tense with Darlene. Lon makes a new friend in his hunt for info on Jaynod Purt and the force comes calling again, persistently trying to prove it’s existence.
What should have been a nice evening at the Rancor’s Tooth, turns into a gang attack. The crew of the Phibin need to defuse the situation if they have any hopes of getting info on Jaynod. The force tries to help, but may get Mor’a into more...
Low and Lower music night is off to a great start when Mor’a, Lon, and Darlene go looking for assistance with information. They bump into a New Republic friend amidst the crowd at the Rancor’s Tooth and Mor’a’s reality may finally be cracking.
On an impromptu surveillance mission, Mor’a, Lon, and Darlene get creative with The Phibin’. Once the dust settles, the walls come crumbling down and the gang is forced to confront the inalienable truths behind Mor’a and Darlene.
Before Lon, Mor’a, and Darlene can get to their surveillance feed, they investigate the late night guest at Old Town Salvage and Disarmament. Zaja’s interest in Tonk troubles the group and the feed doesn’t offer anything to the contrary.
It’s finally auction day and Lon, Darlene, and Mor’a are ready to seize the datacores. With all sorts of last minute changes to the schedule and the passing of a bolo-ball superstar, an Ugnaught auctioneer is only the beginning of the team’s...
With no other course of action available, Mor’a, Lon, and Darlene infiltrate Sun Tower in hopes of relieving it of the datacores. This golden beacon of commerce is not only the home of Jaynod Purt, but also an impenetrable fortress of assorted...