Gesamtlänge aller Episoden: 14 days 9 hours 37 minutes
Team Abyss makes it to Greenest, where they have time to roll out the map and do some real planning! That's right, PLANNING! In this week's episode we have a great time moving in and out of character as we plan some great options as well as some super terrible ones...
The plan is set, now all the heroes have to do is get Grancis's book back! What will get in their way? Laser trip wires? Pits of snarling alligators? A group of school children and a few inept guards? Listen now to find out! Grancis makes up a middle name. Vorunax is working on his negotiation skills...
Staring down a lengthy queue line, Destiny's Children try to figure out a way to bump the line so they can fulfill their destiny and deliver their message... find a bunker? What was it that they were supposed to do again? Glim communes while she gets pumped. Moot likes Bahamut. Sully puts in an order. Agathe is big, not scary. - - - - - - - - - - CAST & CREW DM: Russ More Players: Amy More, Carla Maxted, Tom Laird, and Kristin Flemons, Sound Design: Russ More Music: Epidemic Sound, Artlist...
So, everyone waited too long! There's no one to point fingers at! No one to blame! It's time for action and that's just what Destiny's Children do. Our heroes hop in to action to try to thwart Bahamut and correct the timeline/course of history and get him to a safe space. Glim trusts the plan. Moot lights up the skies. Sully does some art...
The party arrives EXACTLY where they want to! No really - it was like Squeaky McLemurson planned it that way, that they'd... okay... the party has some work to do after they arrive in Avernus. But they're one plane of existence closer to their final goal! Oh yeah - and there's a whole lot of gross things happening in the town of Noos. Nighthunter hung out by the archer. Lipsinki avoids the water. Vorunax doesn't have any issues with diseases. Grancis was in a walkin'-napping-state...
Team Abyss is on the hunt for sprinkles and things and after Priest Jean Keens makes a break for the adventurers must make gloopy decisions. This is ridiculous... so much unnecessary magic, so much trying to avoid doing the gross things. We just hope that Squeaky McLemurson can hold up the end of their bargain! Flint was a little late. Vorunax makes a serious wager. Thia activates a wand. Grancis is self-pronounced "very brave". Lipsinki makes a bold proclamation...
In this flashback adventure Moot, Glim and Sully are hired by Queen Calycrist to stop a dangerous ooze outbreak from a nearby town. When they arrive the issue at hand is much BIGGER than they ever expected. Sully goes for a tried and true method. Moot activates the serpentine method. Glim has a grappling hook. - - - - - - - - - - CAST & CREW DM: Russ More Players: Amy More, Carla Maxted and Tom Laird Editing & Sound Design: Russ More Music: Epidemic Sound, Artlist...
To celebrate when we reached 90 patrons we hosted a night of improv that resulted in this week's episode where Moot, Glim and Sully being invited to a Treehouse celebration to help rid a pickle plague cast over the baron's son...
Immediately spinning a teleporting ring and making your way into Hell seemed like a great idea at the time! Team Abyss takes their first directionless steps into Avernus and try to navigate the landscape on their journey to the Abyss. Along the way the run into an interesting person who has made Avernus their own. We also find out the boundaries for mayhem and destruction. Vorunax complains about the heat. Lipsinki brought the bug zapper. Flint gets some scab skin. Thia packed snacks...
Following Smiler's lead, the team makes a move to procure a war machine. We learn a lot about the teams skills that make surprises near impossible. But you know what they say about trusting a maniac in hell... don't! Vorunax hands out blessings. Lipsinki is a terminator? Grancis solves for problems that don't exist. Thia doesn't get the BOW-nus. Flint goes for Benihana...