Gesamtlänge aller Episoden: 14 days 10 hours 30 minutes
Glim, Moot and Sully start asking questions to find their way and where they fit in the world. Some of those questions to mentors or teachers, others to confused guards and cellmates. Glim needs a book on people. Sully meets the warden. Moot writes everything down.
We continue with our your adventurers as they navigated Neverwinter and the big city proves to be a worrisome place. Moot, Glim and Sully spend their time trying to change their current situations. Glim is excited to begin. Sully reveals a little too much. Moot finds Gabriel!
With Glim's arrival in Neverwinter, the likelihood of these adventurers meeting grows greater with every step! But until then, each of our heroes have to face the tasks at hand and some might cause them to get into deep trouble. Glim sets her boundaries. Sully bites off more than he can chew. Moot shows Gabriel what he's got.
Glim and Sully sit down for a drink and some food to get a feel for each other, while Moot starts his actual training with mentor Gabriel down by the river. Glim creates a diversion. Sully is concerned about sanitation. Moot gets explosive results.
With the ledger in hand, Glim tries to find out what her new friend Sully is wrapped up in. Moot continues his training and is excited to show off for Glim, but soon finds himself worried about his friends' safety. Glim gets wrapped up in the system. Sully sees an opportunity. Moot learns the powers of negotiation.
Moot and Gabriel are off to find a way to help break Glim and Sully out, while inside the prison, Sully and Glim are trying to sort out the promises of Miss Ma'am Miao Miao. Glim questions her trust in the law. Sully shows what he's good at. Moot learns about the routine.
It's time for Sully and Glim to make their break! ...from jail that is. Nothing brings a group together like a jail break. Meanwhile, Moot and Gabriel are off to find a means of transportation. Glim works on her proper posture. Sully can't see in the dark. Moot negotiates... really good.
Sully and Glim are free from prison, and this is the first time our three adventurers have been in the same room together. They take time to find blankets... and also make a plan. Because you can't save the world without a plan. Glim tries to do a normal thing. Sully fluffers a book. Moot gives something unintentionally.
With a semblance of a plan, our young adventuring trio are part of a caravan heading south trailing the soldiers of Faerun. Moot, Glim and Sully share some interesting backstory and meet an interesting acquaintance with a tale of rumors, evil and gold! Glim rallies the troops for exercise. Sully is a crude artist. Moot has a harsh realization.
Following rumors of gold and a town shrouded in evil from their new friend Hilop, our adventurers have made it to an abandoned windmill town. What mysteries lies in wait in this eerie village? Certainly no honey! Glim has a divine sense. Sully sticks to the path because... Red Riding Hood? Moot has a sound plan.