Gesamtlänge aller Episoden: 14 days 12 hours 16 minutes
Moot, Glim, Sully and Gru (Sean Howard) are forced to spend the night in a strange wood, when a dangerous and bad omen appears before they can finish their journey to Berdusk. Moot is having an elemental identity crisis. Glim looks heroic as all get-out. Sully is covered in goop.
We shift focus this week to catch up with Lex, who assembles a team to help them head off to the Baldric Mountains in search of their creator. Lex settles a debt owed. Margaret affirms Lex's worth. Arvid remembers all the little things. Perseus finds a new footing.
We shift focus this week to catch up with Lex, who assembles a team to help them head off to the Baldric Mountains in search of their creator. Lex settles a debt owed. Margaret affirms Lex's worth. Arvid remembers all the little things. Perseus finds...
Moot, Glim and Sully make it to the next stop on the road, Proskur. To try to track down an elusive world map to help them make it to Tymanther. Moot spots some magic in the wild. Glim does some detective work. Sully gets swept off his feet.
Moot, Glim and Sully make it to the next stop on the road, Proskur. To try to track down an elusive world map to help them make it to Tymanther. Moot spots some magic in the wild. Glim does some detective work. Sully gets swept off his feet.
Lex, Arvid, Perseus and Margaret (Rev from The Critshow) chase down a key to Lex's past and in it find a everything they did not come to expect. Margaret makes a deal. Arvid gets held up by the law. Perseus is the real muscle. Lex remembers...
Lex, Arvid, Perseus and Margaret (Rev from The Critshow) chase down a key to Lex's past and in it find a everything they did not come to expect.Margaret makes a deal. Arvid gets held up by the law. Perseus is the real muscle. Lex remembers everything.
Glim and Sully are stopped in Proskur by the local law enforcement to explain what they're doing here. While Moot tries to find reasoning for the Wild Magic coursing through his veins with his new found friend Esca. The group is on the hunt for a map that will help them make their way to Tymanther. Moot makes a date to swap data. Glim sets priorities. Sully learns about circle jerking.
Before they rush into a lich's lair, the team of Flint, Thia, Yenbul, and Manix try to figure out what they can expect and find ways to prepare. But anytime they prepare... do they ever really prepare for the right thing? We shall see! We also touch base with Zana and Massud and the elders of the Janessar. Flint wonders about weaknesses. Thia worries about her reliability. Yenbul worries about her training.
Moot, Glim and Sully make it to Highmoon where they must track down Laden Menda's mysterious scroll. They soon find Highmoon to be a place they may want to settle down after this adventuring life is over. Moot brings the heat. Glim finds a kindred spirit. Sully hides in the blankets.