Gesamtlänge aller Episoden: 15 days 13 hours 55 minutes
In this Off the Rails session, a few of us sit down and discuss tips for GMs, old and new. A large focus is given to dealing with potentially troublesome players and how much to let players get away with before it ruins the game for everyone involved.
We're back home after the field trip last time, with more weird stuff in tow! After some vignettes, we head in to the office to poke around some more, keeping an eye on dwindling sanity scores as we do so...
We venture into an older system that Erik brought forward into Delta Green rules. Our crew takes a trip to Vietnam during the War to deal with an 'outbreak'. How will our mis-matched crew screw up the mission this time? Listen and find out!
Day 3 of our new jobs! We spend some time on vignettes, getting to know our characters and their dependents a little more, then continue to investigate the various trinkets around the warehouse. Eventually Pete steps in to ask us for a favor...
And so at last, the campaign, like all good things, must come to an end. In this episode, we revisit the campaign and take a bit of time to discuss it, in order to look ahead for what comes next....
Hi, this is your host for (Erik from) Roll for Trainwreck, here to give you a small announcement. We’ve been looking into finding a new webhost, and this means we’ll be moving soon! All our old episodes will be reposted in the new place, so t
It's day two for our newly acquired agents. They begin to delve into their findings from the night before. Let the sanity damage begin!
We begin our Mr. JOLS. We head out to the casino to find our riches! Do we get rich or die trying?
Welcome to B-4, a secret facility for occult and weird artifacts. Unloved and unwanted federal agents are reassigned to Las Vegas as part of some classified work group. They're tasked with studying and protecting items that belong there.
This episode we chat about world building and campaign building. Mickie has a upcoming Wild Talents game in mind, so we use that and Red Markets as our jump start to our subjects. Also we chat about running games in different eras and upcoming campaigns...