Gesamtlänge aller Episoden: 41 days 7 hours 38 minutes
Back in the '90s, '70s nostalgia reigned supreme. And few games took advantage of our rekindled love for all things groovy like Activision's Interstate '76. This car combat simulator didn't simply act as a superficial...
Back in the '90s, '70s nostalgia reigned supreme. And few games took advantage of our rekindled love for all things groovy like Activision's Interstate '76. This car combat simulator didn't simply act as a superficial sendup of "The Me Decade," though; Activision's surprisingly complex creation used a '70s backdrop to add a heavy dose of atmosphere and colorful characters that wouldn't be there otherwise...
For whatever reason, the late '80s to early '90s absolutely overflowed with games about cavemen and dinosaurs. And while we're still struggling to explain this trend, without "Cave-mania," we wouldn't have Bonk:...
For whatever reason, the late '80s to early '90s absolutely overflowed with games about cavemen and dinosaurs. And while we're still struggling to explain this trend, without "Cave-mania," we wouldn't have Bonk: The TurboGrafx-16's answer to Mario...
Following our look at Game Boy's competitors in the late '90s, Jeremy explores the system's would-be successor: Nintendo's disastrous Virtual Boy. Aw, but it wasn't all bad.
Following our look at Game Boy's competitors in the late '90s, Jeremy explores the system's would-be successor: Nintendo's disastrous Virtual Boy. Aw, but it wasn't all bad.
Old-timers Shane Bettenhausen and Christian Nutt join Jeremy and Bob to hash out the history and relative failures of the last great Game Boy challengers of the '90s: Neo Geo Pocket and WonderSwan.
Old-timers Shane Bettenhausen and Christian Nutt join Jeremy and Bob to hash out the history and relative failures of the last great Game Boy challengers of the '90s: Neo Geo Pocket and WonderSwan.
Remember Konami? They might not put out many games these days, but back in the '90s they were an absolute powerhouse, with their work dipping into just about every genre known to humankind. In fact, they were so prolific, a parody of...
Remember Konami? They might not put out many games these days, but back in the '90s they were an absolute powerhouse, with their work dipping into just about every genre known to humankind. In fact, they were so prolific, a parody of one of their famous shoot-em-ups even made for a viable franchise! On this week's edition of Retronauts Micro, learn all about Parodius, the classic Konami shooter series that made us believe penguins could fly. Be sure to visit our blog at Retronauts...