Retronauts

The original classic gaming podcast continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!

https://audioboom.com/channels/5081747-retronauts

Eine durchschnittliche Folge dieses Podcasts dauert 1h27m. Bisher sind 819 Folge(n) erschienen. .

Gesamtlänge aller Episoden: 41 days 7 hours 38 minutes

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Retronauts Vol. III Episode 27: Game Center CX


Why spend 90 minutes talking about a Japanese TV show? Because it's just that great. We give you the lowdown on one of the most enjoyable shows about games ever made.


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 August 11, 2014  1h21m
 
 

Retronauts Vol. III Episode 27: Game Center CX


Why spend 90 minutes talking about a Japanese TV show? Because it's just that great. We give you the lowdown on one of the most enjoyable shows about games ever made.


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 August 11, 2014  1h21m
 
 

Retronauts Pocket Episode 26: Planescape: Torment


BioWare's Infinity Engine powered some of the greatest PC experiences the '90s had to offer, and one of its last games was unlike any other RPG we'd seen before -- or since, for that matter. On this episode of Retronauts Pocket,...


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 August 5, 2014  46m
 
 

Retronauts Pocket Episode 26: Planescape: Torment


BioWare's Infinity Engine powered some of the greatest PC experiences the '90s had to offer, and one of its last games was unlike any other RPG we'd seen before -- or since, for that matter. On this episode of Retronauts Pocket, join Bob Mackey, Ray Barnholt, Jeremy Parish, and Duckfeed.tv's Gary Butterfield for a morbid conversation about Planescape: Torment, an insanely creative RPG with a morality system that went beyond good and evil...


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 August 5, 2014  46m
 
 

Retronauts Vol. III Episode 26: RPG Battle Systems


RPG battle systems: What started as a way to simulate the rolling of dice on a Cheetos-stained card table has mutated over the past 30-plus years into something far different from its Dungeons and Dragons roots. And even though Gary Gygax...


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 July 28, 2014  1h38m
 
 

Retronauts Vol. III Episode 26: RPG Battle Systems


RPG battle systems: What started as a way to simulate the rolling of dice on a Cheetos-stained card table has mutated over the past 30-plus years into something far different from its Dungeons and Dragons roots. And even though Gary Gygax had no idea what a "limit break" was back in the early '70s, this and other additions have made menu-based enemy encounters far more appealing than they used to be...


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 July 28, 2014  1h38m
 
 

Retronauts Pocket Episode 25 - The Castlevania Trilogy


Jeremy puts the wraps on his hosting duties for Retronauts Vol. III by returning to an old favorite topic (Castlevania) while Bob and Ray demonstrate patient indulgence.


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 July 21, 2014  1h2m
 
 

Retronauts Pocket Episode 25 - The Castlevania Trilogy


Jeremy puts the wraps on his hosting duties for Retronauts Vol. III by returning to an old favorite topic (Castlevania) while Bob and Ray demonstrate patient indulgence. 


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 July 21, 2014  1h2m
 
 

Retronauts Vol. III Episode 25: 8-Bit Anarchy in the U.K.


It's taken nearly eight years, but we finally got a real live British person to join us so we can talk about the most egregious failure in Retronauts coverage: Britain's 8-bit micros. By request of Mike Wasson, Jaz Rignall lays...


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 July 14, 2014  1h42m
 
 

Retronauts Vol. III Episode 25: 8-Bit Anarchy in the U.K.


It's taken nearly eight years, but we finally got a real live British person to join us so we can talk about the most egregious failure in Retronauts coverage: Britain's 8-bit micros. By request of Mike Wasson, Jaz Rignall lays a tarp over the gap.


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 July 14, 2014  1h42m