Gesamtlänge aller Episoden: 6 days 11 hours 56 minutes
We talk about making a setting up for yourself. From new adversaries and minions to new pieces of equipment. This can broaden your horizons so much we wanted to give our initial takes on how to grow beyond the time between A New Hope and The Empire Str...
This is Kristine and Ben talking about the ‘hunt the Bismark’ campaign Ben did and ways to bring out the things that Ben had in his head for it at the table. We also talk of how to take ideas and see how big the idea really is.
We get talking about the morality mechanic and a few things we’ve been having a hard time with lately when looking at what the morality system can become and how to make it grow into bigger character beats than simple good or bad.
We talk about Bounty Boards and how they can tell a story, even just in how they are accessed, and how they can propel your story forward to make amazingly complex worlds. Things talked about on the show: The Lego Freemaker Adventures John Wick 2 Mass ...
We start talking about social encounters and then expand to talk about how to bring threats and advantage to the table in more narrative ways than just boosts and setbacks going into the next roll.Things discussed in this episode: Legends of the Five R...
We slip from idea to idea as we talk about learning what your players want to do and giving them the tools to do it. Things talked about in this episode: Masks Dungeons and Dragons Secret of Monkey Island Witcher 3 Firefly Genesys Monster of the Week S...
We look into some of the ways to save a flagging group from having co GMs to genre swapping on a regular basis. Talked about in this episode: Masks Pathfinder Yggdrasil Dresden Files Silhouette Zero Chris Ing Community Fate 5th Edition DnD Monster of t...
We talk about Dead in the Water and how you can break down the modules you see and read to make them more your own and get inspiration for the campaigns you want to run. Things talked about in the episode: Onslaught at Arda I Friends Like These Mask of...
We talk about how to make adversaries and villains build in power, how to make them build in threat relevant to your player characters, and how to make these characters be more of an actual character to your players than just cardboard cutouts.
We have Kristine Chester on to talk about obligation and ways to braid it into your plots so they don’t become plot derailing intrusions into your story and complement the characters that are there. Things talked about on the show: Kristine Chester Fir...