Gesamtlänge aller Episoden: 6 days 11 hours 56 minutes
Rissa and Ben take a look at The Empire Strikes Back to see what stories that they get inspired to tell by the movie and little corners that create new avenues for adventures for you to use. Things discussed in this episode: Episode 267 – A New Hope Ta...
We talk of setting and communicating difficulty to not overpower your characters, and to make sure that your players understand the difficulties that are presented to them. From a single patrol to a gang that’s chasing after the party we have ideas on ...
Law enforcement through out the galaxy has different textures that your players can feel. We start off talking about what to do with players who seem to be a law unto their own, not paying Stormtroopers any mind.
We talk about making obligation and character side quests simple and and achievable along side the main plots. From keeping the ideas contained, to getting the players involved we have ideas on how to make character quests awesome for you and your play...
We start our series on taking inspiration from the Star Wars movies and seeing what stories we want to tell in the cracks, and what giant plots and galaxy changing things we see as coming from the text of the movies.
We talk about the stages of an adventuring party, from the poverty of starting to gaining the experience and equipment to be awesome. Ideas about how to handle the frustrations and lack of equipment abound in this episode.
There are times when players seem to not recognize when their actions should have consequences for their characters. We give advice on how to tie their actions explicitly back to the character actions and in how to make it more interesting when a die r...
Every GM will have issues they have to overcome, there isn’t a set path to learning and being good at it. Rissa and Ben have had to learn along the way from their own mistakes. We share some of the weird things that have happened and how we can learn f...
We started to talk about how to build in the flexibility to deal with your players improvising at the table in the scenes you’re creating. Plus how to shape the fun in a way to not curtail the players exuberance while keeping your own fun as a core par...
Adam from Force Majure asked about vergences and how to use them to guide the story and adventure. We have several ideas on how to make things even more out there for Star Wars and how we’re able to focus on making it fun and meaningful for the players...