Justin, Travis and Griffin McElroy from My Brother, My Brother and Me have recruited their dad Clint for a campaign of high adventure. Join the McElroys as they find their fortune and slay an unconscionable number of ... you know, kobolds or whatever in ... The Adventure Zone..
Can our heroes secure their hairy compatriot and their arcane objective while not killing everyone in sight? Also, can they go five whole minutes without making a dildo joke? Merle soothes some anger. Magnus sets his axe to stun. Taako reveals his spirit animal.
Our heroes attempt a sneaking mission to retrieve a vital Battlewagon component, and end up doing something ghoulish that they'll have to keep secret forever. Also, a beloved character returns. Merle saves his heals. Taako grows a third eye. Magnus clefts.
Having straight-up embarrassed themselves in their first encounter with The Raven, our heroes look for alternative methods of defeating her. Merle channels a Train God. Magnus makes a fishy deal. Taako receives some bathroom aid.
In this installment, the question isn't 'Will our heroes survive,' it's, 'What's going to kill them first?' Our money's on either the elevator shaft full of sentient vines, or the godlike criminal waiting for them at the top of said shaft. Magnus has an embarrassing pants accident. Taako runs out of juice. Merle goes walking in Memphis.
Our heroes attempt to reconcile with Trent the Treant; a task made difficult by the fact that one of them just cut him in half. After that, buckle up y'all, because it's ELEVATOR TIME. YEEEEAAAAHHHHHH ELEVATORS. Merle befriends a crowbar. Taako does a rope trick. Magnus holds on for dear lives.
In this first chapter in a new Adventure Zone story, Merle, Taako and Magnus are in hot pursuit of a master criminal in the metropolitan city of Goldcliff. Can they stop The Raven before her crime spree tears the town apart? I don't know, because we haven't finished playing this part of the campaign yet. Magnus does some chopping. Taako learns to Nightcrawl. Merle has a genuinely upsetting encounter with some vines.
In this brief interlude between adventures, our heroes attend an office party — well, a carnival — at the Bureau of Balance’s lunar headquarters. They also hit up the Fantasy Costco, where they must match wits with their most fearsome mercantile foe yet. Taako makes a discrete trade. Merle tries on some cool-ass slippies. Magnus finally finds a friend.
In the final chapter in the Rockport Limited story arc, our heroes have little time to stop their runaway train from colliding with Neverwinter, potentially ruining some other group's D&D session. Magnus takes a tumble. Merle channels Gary Sinise. Taako does some pretty dope magical stuff.
In this penultimate chapter in the Rockport Limited murder fiasco, our players deduce the true culprit of the titular heinous crime. Merle runs out of magic. Taako finds more creative applications for Levitation. Magnus gets some fresh air.
The game is afoot! The game of murder-solving, I mean. The game of Dungeons & Dragons has been afoot for a while. Magnus finds unorthodox uses for furniture. Taako practices his interrogation techinques. Merle becomes a robot mom.