Gesamtlänge aller Episoden: 16 days 11 hours 15 minutes
The Graysons find an unexpected collaborator in their investigation of Jeremiah Blackwell's murder, but with slivers of sunrise shining down on the streets of Dry River, has their newfound luck come a moment too late? Gandy parts the veil. Augustus summons a snack. Errol meets the folks pulling the strings.
Do you live in Dallas, Atlanta or San Francisco? Do you live ... like, AROUND there? You should come see The Adventure Zone Live! We're doing podcasts all across America over the next few months, and tickets go on sale this week! You can find all the details at mcelroyshows.com/tours.
The Graysons continue their quiet investigation into the killing of Jeremiah Blackwater -- but outside interests are starting to take notice. Gandy plays a crazy game of poker. Errol ties up a quest. Augustus swears on his soul.
The Graysons set out to solve a murder in the streets of Dry River before sunrise. Augustus pulls some spectral pranks. Errol follows his nose. Gandy meets Death.
Travis takes the wheel as we create our characters for our next mini-arc, The Adventure Zone: Dust! We're playing the supernatural RPG Urban Shadows this time around. Listen in to get a brief primer on the game, our characters, and the unincorporated, Wild West-inspired town of Dry River.
Our heroes band together to hunt down the Beast terrorizing the woods outside Kepler. Ned remembers a fateful night. Aubrey receives a letter. Duck feels the weight of destiny.
Our heroes learn the whole truth of Mama's endeavors while recovering from a strange evening, and begin planning their first hunt. Aubrey remembers a relic from her past. Duck gets a late night visit from Minerva. Ned gets stuck.
Fate draws our heroes towards the same spot in the Monongahela National Forest, where, at long last, their destinies entwine. Ned has a remarkable dream. Duck travels to a strange land. Aubrey starts a fire.
Our heroes take one step closer toward their joined destinies, and learn the truth about the woods outside Kepler in their own ways. Aubrey visits the Lodge. Ned shoots a fan film. Duck gets a visit from an old friend.
Our heroes begin a fateful day in the unassuming, rural ski town of Kepler, West Virginia. Duck answers a peculiar distress call. Aubrey puts on a memorable magic show. Ned plans his next grift.