Gesamtlänge aller Episoden: 1 day 7 hours 5 minutes
Meet the new guy, Vosii! And just in time to get into some trouble with the Washside Wringers!
Recipe for a good, new episode: Start with a little book-keeping, review some class abilities. Then add a little ‘what happened last time.’ Next, throw in some downtime, followed by an interrogation. To finish it off, add a dusting of another
The Pathgrinders take on the magical master of mildew and mushrooms in his dingy apartment, and find out that things would have been a lot better if they’d have taken a moment to heal themselves beforehand.
Donnie is out of his element when the Pathgrinders storm the house! Meanwhile, check out fun announcer guy Ian’s comic anthology, Curio, on Kickstarter! https://www.kickstarter.com/projects/ianmondrick/curio-the-anti-thematic-anthology
The fellas find some funky fungus living in the gardens of Magnimar’s posh districts. Is this just a single strange occurrence, or have the guys stumbled into a deeper plot?
A quickie… Flynt joins the meeting with Sgt Jourdain and talks about his future with the city guard.
Season 2!!! We’re back with more hi-jinks in the city of Magnimar. And while Job the dwarf is M.I.A., a cleric named Navin considers offering his services to the city guard! But first, the barbarian, Ferd, that the guys have been hunting leads the
The guys go through the Starlit Whale after killing the beast in the hold. Will they find enough evidence to have the captain and crew arrested? Also, Flynt Locke’s ballistic dreams come true.
The raid of the Starlit Whale is in full swing! The PCs have just found evidence that the crew of the ship are indeed up to no good, in the form of a demonic beast! They’ve really stepped in it now!
The guys enact their plan to raid the Starlit Whale. Duke goes for a swim. Druce starts a bum fight. Flynt does some very freebooter-y freebooter stuff.