99% Invisible

Design is everywhere in our lives, perhaps most importantly in the places where we've just stopped noticing. 99% Invisible is a weekly exploration of the process and power of design and architecture. From award winning producer Roman Mars. Learn more at 99percentinvisible.org.

https://www.99pi.org

Eine durchschnittliche Folge dieses Podcasts dauert 27m. Bisher sind 655 Folge(n) erschienen. Jede Woche gibt es eine neue Folge dieses Podcasts.

Gesamtlänge aller Episoden: 12 days 16 hours 3 minutes

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192- Pagodas and Dragon Gates


For Americans, the sight of pagoda roofs and dragon gates means that you are in Chinatown. Whether in San Francisco, New York, Los Angeles, or Las Vegas, the chinoiserie look is distinctive. But for those just arriving from China, the … Continue reading →


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 December 9, 2015  21m
 
 

191- Worst Smell in the World


Many material trifles, such as Silly Putty, started as attempts at serious inventions, but in rare cases, the process works in reverse: something developed as a gag gift can turn into something truly heroic.


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 December 2, 2015  12m
 
 

190- Fixing the Hobo Suit


Superhero costumes for TV and film used to be pretty cringe-worthy. Lately, however, super outfits are looking much better. Costume designers are learning new tricks, and using better technology, but there has also been a change in attitude.


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 November 25, 2015  18m
 
 

189- The Landlord’s Game


From rock-paper-scissors, to tennis, to Mario Kart, every game is a designed system and all games are grounded in the same design principles. One popular game in particular has a mixed reputation with game players and designers alike: Monopoly.


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 November 18, 2015  13m
 
 

188- Fountain Drinks


On April 21st, 1859, an incredible thing happened in London and thousands of people came out to celebrate it. Women wore their finest clothing. Men were in suits and top hats, and children clamored to get a glimpse…of the very … Continue reading →


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 November 10, 2015  30m
 
 

187- Butterfly Effects


Ballots are an essential component to a working democracy, yet they are rarely created (or even reviewed) by design professionals. Good ballot design is mainly a matter of following good design principles in general—familiar territory for graphic desig...


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 November 4, 2015  15m
 
 

186- War and Pizza


Households tend to take pantry food for granted, but canned beans, powered cheese, and bags of moist cookies were not designed for everyday convenience. These standard products were made to meet the needs of the military. Reporter Tina Antolini,


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 October 28, 2015  16m
 
 

Radiotopia Forever- Coin Check


To get your exclusive 99% Invisible Challenge Coin, make a donation to the Radiotopia Forever campaign. Thanks! Coin Check The United States Military is not known for being touchy-feely. There’s not much hugging or head-patting,


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 October 23, 2015  17m
 
 

185- Atmospherians


The phrase ‘from Central Casting’ has become a kind of cultural shorthand for a stereotype or archetype, a subject so visually suited to its part it appears to have been designed for that role. Search the news for ‘straight out … Continue reading →


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 October 20, 2015  18m
 
 

110- Structural Integrity (Rebroadcast)


99% Invisible is honored to accept a 2015 Third Coast International Audio Festival award for Structural Integrity, a story of architectural engineering gone wrong, and then covertly made right. When it was built in 1977,


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 October 14, 2015  23m