Gesamtlänge aller Episoden: 41 days 6 hours 17 minutes
The end is nigh! Sort of. Jeremy, Ben, and Benj return to look one last time at SEGA's classic arcade legacy, exploring their coin-on megabits of the late ’90s. From Virtua Fighter 3 to Crazy Taxi, it's like crib notes for the Dreamcast era...
Nadia Oxford dials in to swap listener mail submissions with Bob and Jeremy for episodes we've recorded but not yet published. Get a preview of things to come in the weeks ahead with community opinions on Dragon Quest, Final Fantasy VII, and more!
Ray Barnholt and Henry Gilbert join Bob and Jeremy to talk about the OTHER Super Mario Bros. 2—plus, we fill in the 8-bit Mario gaps we've never touched on before. Call Foreman Spike, 'cause we're the Wrecking Crew, baby.
Jeremy talks to Chasm's James Petruzzi about creating the best IGA-vania style exploratory platformer in a decade, along with the challenges of meeting modern player expectations with a game built so clearly in the classic spirit of Symphony of the Night.
Greetings, programs! Anthony Schwader of the Game & Movie podcast joins Jeremy to discuss games about a movie about games: Disney's Tron, and all its tie-in video game creations.
It's a double dose of bardy delight! First, Jason Wilson and Rowan Kaiser join Jeremy and Bob in the studio to talk about the importance of Interplay's The Bard's Tale. Then, designer Michael Cranford regales us with the saga of its creation.
A potpourri of topics this week as Ben Elgin and Benj Edwards talk Jeremy through the early days of dial-up gaming and BBS madness. Then, Shivam Bhatt and Bob help tackle a long-overdue listener mailbag.
In 1994, Sega released the Pico: a cute little purple-and-teal suitcase that ran on Genesis hardware and promised to enhance young minds rather than rot them. While it was a neat little piece of tech at the time, America didn't take as kindly to the Pico as Japan did--though Sega's little "learning computer" managed to touch a few tiny lives before it disappeared with only 20 releases to its name...
Back in 2007, Irrational Games wowed the world with BioShock, an FPS experience that bridged the gap between PC and console games with its role as the "thinking man's shooter." With 2013's Infinite closing the book on the series—and Irrational Games as a whole—and still no new Ken Levine game to speak of, there's never been a better time to revisit the recent past and a game that really kicked the HD generation into high gear...
Jeremy talks to Wizardry programmer Robert Woodhead about the history and inspirations behind his influential all-time role-playing classic.