Gesamtlänge aller Episoden: 41 days 10 hours 11 minutes
We enter the new year by talking about -- what else? -- very old years. IGN's Sam Claiborn joins Jeremy, Bob, and Ray for a discussion of the golden era of the American arcade. Digressions abound!
We go over a brief history of id Software's original release of the PC first-person shooter Quake, including the finer points of the game and the innovations it helped jumpstart. Or is that rocket-jumpstart?
We go over a brief history of id Software’s original release of the PC first-person shooter Quake, including the finer points of the game and the innovations it helped jumpstart. Or is that rocket-jumpstart?
It doesn't matter whether you've been naughty or nice -- the Retronauts are back with another holiday spectacular to fill your sinful ears with delight. Join Bob Mackey, Jeremy Parish, Ray Barnholt, and special guest Chris Antista...
It doesn't matter whether you've been naughty or nice -- the Retronauts are back with another holiday spectacular to fill your sinful ears with delight. Join Bob Mackey, Jeremy Parish, Ray Barnholt, and special guest Chris Antista as the crew discusses Christmas specials from The Super Mario Bros. Super Show and Super Mario World, and curses the uncaring god who would let such things happen. (NOTE: This episode has a few audio issues due to unexpected interference from territorial wolves...
We discuss the surprisingly rich and legitimate history of wrestling games, with the best and worst games from the 8 to 32-bit eras and (hopefully) beyond, with guests Michael Donahoe, Henry Gilbert and Dave Rudden.
We discuss the surprisingly rich and legitimate history of wrestling games, with the best and worst games from the 8 to 32-bit eras and (hopefully) beyond, with guests Michael Donahoe, Henry Gilbert and Dave Rudden.
If you're a child of the '80s, you may remember whiling away valuable school hours planted in front of an Apple IIe, playing one of the many games developed by the Minnesota Educational Computing Corporation. From munching numbers to carving a path to the bounty of Oregon, the fine people of MECC gave plenty of kids a respite from long division and the shame of gym class -- and we thank them for it...
If you're a child of the '80s, you may remember whiling away valuable school hours planted in front of an Apple IIe, playing one of the many games developed by the Minnesota Educational Computing Corporation. From munching numbers...
From Berzerk's creepy robot barks to Metal Gear Solid's overwrought death monologues, voice acting has been a major element of video games -- but just how did we get to where we are today? Join Bob Mackey, Jeremy Parish, Ray Barnholt and special backer guest Chris Doucette as they dine on Jill sandwiches, sit in rocket lawn chairs, and explore the mysteries of video game voice acting.