Gesamtlänge aller Episoden: 41 days 6 hours 17 minutes
IGN's Sam Claiborn joins Jeremy, Bob, and Ray to explore more of the roots of classic games by discussing the influence of Star Wars (if any!) on the medium.
Live from Japan! Kickstarter backer Dan Feit joins Jeremy Parish, Kat Bailey, Shane Bettenhausen, Mark MacDonald, John Ricciardi, and Kyle McLain to answer the most important question: What was the golden era of Japanese games?
Live from Japan! Kickstarter backer Dan Feit joins Jeremy Parish, Kat Bailey, Shane Bettenhausen, Mark MacDonald, John Ricciardi, and Kyle McLain to answer the most important question: What was the golden era of Japanese games?
Not a lot of memorable accessories hit the Super NES back in the day, but the ones that do still have some stories behind them. We talk about the mice, guns, and bikes — yes, bikes — that were made for the 16-bit powerhouse.
Not a lot of memorable accessories hit the Super NES back in the day, but the ones that do still have some stories behind them. We talk about the mice, guns, and bikes — yes, bikes — that were made for the 16-bit powerhouse.
We love the Ninja Turtles and Simpsons arcade games, but what other similar games did Konami make back then? Guest Matt Leone rejoins us for this backer-requested topic on Konami’s beat-em-up lineage.
We love the Ninja Turtles and Simpsons arcade games, but what other similar games did Konami make back then? Guest Matt Leone rejoins us for this backer-requested topic on Konami's beat-em-up lineage.
In the late '80s, Lewis J. Norman had a dream: delivering children awful video game adaptations of movies way out of their age range. But are these 8-bit monsters really just misunderstood? Join Bob Mackey, Ray Barnholt, and special guests Brett Elston and Chris Antista as they uncover the dark truths of Jaws and Friday the 13th for the NES, and brave the horrors of mechanical sharks and machete-wielding goalies.
In the late '80s, Lewis J. Norman had a dream: delivering children awful video game adaptations of movies way out of their age range. But are these 8-bit monsters really just misunderstood? Join Bob Mackey, Ray Barnholt, and special...
On this episode, we examine the achievements of gaming's true heroes: the selfless hackers who spend weeks, months, and years translating some of the most amazing games that never left Japan -- and for free! Join Bob Mackey, Ray Barnholt, and the Laser Time Network's Chris Antista and Brett Elston for a discussion of the fan translation scene, and a thorough countdown of the top 12 fan translated games you should play.