Gesamtlänge aller Episoden: 106 days 1 hour 15 minutes
The Muse Squad finds themselves trapped in the realm of Children's Music, and Steve suffers from a terrible curse! They'll have to reach the heart of the realm to save the muse and put an end to the crisis. They have a long road ahead of them though.
The agents head out to the agricultural sector to capture their second target, a psyker named Gideon. This time, the psyker is under the protection of a tank company, so brute force won't work. The company is guarding a town, Wheatblood,
The Muse Squad heads into the Orchestra, a massive pre-Rifts underground facility used by the American military for scientific research. It is the birthplace of the Muses and the origins of the Symphony of the End. Due to the rifts,
The agents have to capture their first target, a psyker currently trapped in a fortress under siege! They'll have to travel to the frontlines, find a way into the fortress and then capture Nova the psyker. Not an easy task,
The Muse Squad makes a road trip! They have to reach the 102.3 FM classic rock radio station before the Federation of Magic if they want to rescue the DJ from the nefarious villains! Up next...Radioactive by Imagine Dragons. -
The agents arrive in Damnadon, the hive city capital of Castum 2, a Knight world currently embroiled in a civil war. The team must secure a base before they can begin capturing psykers. They'll have to navigate the bureaucratic hell of the city,
The Muse Squad heads down south to Florida, now known as Dinosaur Swamp, to recruit a blues musician. They'll have to face dinosaurs, big game hunters, and a tribe of barbarians and a dangerous trip across the Gulf of Mexico.
On the world of Dao Teyras, a powerful member of the Adeptus Administratum assembles a special team of agents for a mission. The team is tasked with capturing three psykers on Castum 2, a planet currently embroiled in a civil war,
The Muse Squad helps a techno wizard named Emeline secure precious pre-Rifts technology on a special side mission! They'll have to brave the dangerous wilderness of the Federation of Magic and then deal with a powerful necromancer in his underground la...
The Tomorrow Legion muse squad heads into the Vaporwave Realm to gain crucial intel. Three Coalition mind melters are assaulting the realm. The team has to help vapor dolphins, navigate the vapor maze and save vapor Tokyo from a kaiju!