Voices of VR

Since May 2014, Kent Bye has published over 1000 Voices of VR podcast interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. He's an oral historian, experiential journalist, & aspiring philosopher, helping to define the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR.

https://voicesofvr.com

Eine durchschnittliche Folge dieses Podcasts dauert 47m. Bisher sind 984 Folge(n) erschienen. Jeden Tag erscheint eine Folge dieses Podcasts.

Gesamtlänge aller Episoden: 15 days 13 hours 58 minutes

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#55: Melissa Carrillo on using virtual worlds for sharing cultural heritage with the Smithsonian Latino Virtual Museum, & collaborating with the audience to create authentic experiences


Melissa Carrillo is the Director of New Media Technology for the Smithsonian Latino Center and the Smithsonian Latino Virtual Museum. She’s been a pioneer in using immersive technologies…


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 July 16, 2014  n/a
 
 

#54: Bryan Carter on Virtual Harlem & Immersing learners into the 1920s Renaissance/Jazz Age


Bryan Carter has been using virtual worlds for education since 1997, and he talks about the lessons learned from his Virtual Harlem project to immerse students into the…


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 July 15, 2014  n/a
 
 

#53: Aaron Walsh on best practices for creating immersive educational experiences in virtual reality + Preview of 21 interviews from Immersion 2014


Aaron Walsh talks about his journey into virtual reality, and how Jaron Lanier and the Lawnmower Man eventually led him to starting the Immersive Education Initiative. He taught…


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 July 14, 2014  n/a
 
 

#52: Kevin Williams on collective immersive experiences, the Digital Out-of-Home Entertainment landscape, history of military simulation & evolution of VR, edutainment, & what amusement parks can teach VR


Kevin Williams has recently published a book on The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities. In this extensive interview, Kevin gives a comprehensive overview of…


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 July 13, 2014  n/a
 
 

#51: Sam Watts on arcade VR racing game Radial-G, minimizing simulator sickness, approach to level design, VR gameplay, Kickstarter strategy & future plans


Sam Watts is a producer at Tammeka Games, and they’re producing a futuristic arcade racing game called Radial-G that’s built for VR but also playable on a 2D…


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 July 12, 2014  n/a
 
 

#50: Karl Krantz on cultivating community through Silicon Valley VR meet up & conference, planning a VR career path, Old VR vs New VR, Second Life lessons on identity & governance, & VR as the Final Platform


Karl Krantz is one of the co-founders of the Silicon Valley Virtual Reality Meet-up and conference, and he’s been strategically moving towards a full-time career within virtual reality…


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 July 11, 2014  n/a
 
 

#49: Scott Phillips on his VR Walker shoe-based locomotion idea, Dactyl Nightmare inspiration, & connecting your unconscious mind to VR for presence, creative expression & esoteric self-exploration of the human condition.


Scott Phillips was making 3D scans of people at the Silicon Valley Virtual Reality Conference and part of his toll was to listen to his pitch about his…


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 July 10, 2014  n/a
 
 

#48: Max Geiger on bringing emotional investment to VR, the cinematic VR storytelling spectrum, lessons for directing attention, & Amara’s Law insights on short-term hype train vs. long-term VR revolution


Max Geiger works at Wemo Lab, which is a content studio in LA that exploring gaming and simulation in VR, but also exploring panoramic VR capture and the…


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 July 9, 2014  n/a
 
 

#47: Bernhard Drax on documenting creativity in Second Life, concerns about whether a Facebook-operated metaverse would limit agency over identity, & Linden Lab’s position in the VR resurgence


Bernhard Drax is a machinima filmmaker who has been documenting the art, education, and creative expression in Second Life for that past seven years. He’s got a web…


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 July 8, 2014  n/a
 
 

#46: Aaron Lemke of Unello Design on Eden River HD and creating a counterpoint to horror experiences, finding an outlet for his music in VR, & distraction therapy medical applications


Aaron Lemke of Unello Design talks about the relaxing VR experiences that he created in order to create a counterpoint to the flood of horror games that were…


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 July 7, 2014  n/a