Voices of VR Podcast – Designing for Virtual Reality

Designing for Virtual Reality


Eine durchschnittliche Folge dieses Podcasts dauert 40m. Bisher sind 495 Folge(n) erschienen. Dieser Podcast erscheint alle 2 Tage.

Gesamtlänge aller Episoden: 5 days 7 minutes


recommended podcasts

#513: Deepening Social Presence with SMI Eye Tracking

At GDC this year, SensoMotoric Instruments (SMI) showed a couple of new eye tracking demos at Valve’s booth. They added eye tracking to avatars in


 2017-03-10  16m

#512: Experiential Poems: Exploring Emotions & Embodied Vulnerability with Cabbibo

Using language to translate an experience into words is one of the highest levels of abstraction that you can have. Using the power of visual


 2017-03-08  23m

#511: Neurospeculative Afrofeminism: Building the Future You Want to Live Into

http://voicesofvr.com/511-neurospeculative-afrofeminism-building-the-future-you-want-to-live-into/ Hyphen Labs is a immersive design collective made up of women of color, and they had a sci-fi VR experience at Sundance this year


 2017-03-02  30m

#510: Bigscreen VR’s Social Utility May Be VR’s First Killer App

Last week BigscreenVR announced that they raised $3 million dollars for their “social utility” VR application. BigscreenVR gives you access to your computer screen in


 2017-02-28  41m

#509: Valve’s Joe Ludwig on Khronos Group’s OpenXR VR Standard

Valve’s Joe Ludwig talks about the latest updates on the Khronos Group’s VR standardization process that is now being called “OpenXR.” Ludwig says that OpenXR


 2017-02-27  32m

#508: Using VR as a Tool to Cultivate Compassion with Condition One

Danfung Dennis has an ambitious vision for the potential of virtual reality, and it’s one of the most radical ones that I’ve come across. He


 2017-02-25  56m

‘Tilt Brush’ Launches on Oculus + Unanswered Questions about VR Privacy & Google

Tilt Brush launched on the Oculus Rift today, and I had a chance to catch up with Tilt Brush product manager Elisabeth Morant, launching. We


 2017-02-21  32m

#506: Has China Gone All-In with VR? HTC’s Graylin on what’s happening in China & VR

Alvin Wang Graylin is the China President of Vive at HTC, and I had a chance to talk with him at CES this year about


 2017-02-20  55m

#505: Beaming the Matrix into your Eyes: Otoy CEO on Future of Real-Time Lightfield Rendering

At Unity’s Unite keynote in November, Otoy’s Jules Urbach announced that their Octane Renderer was going to be built into Unity to bake light field


 2017-02-17  56m

#504: ‘Life of Us:’ An Embodied & Social Story of Human Evolution

Within premiered their first real-time rendered, interactive experience at Sundance New Frontier this year with Life of Us, which is the story of life on


 2017-02-14  42m